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animations! The Gamefroot Blog Create games, write interactive stories, and build animations! Menu Home Open Gamefroot Editor ↪ Posts Posted on November 8, 2022 Game on Javascript coders! Gamefroot is pleased to announce that our Javascript block just levelled up. Our friend and contributor Mark Friedman has done an epic job adding IDE styling to the Javascript block. This means your Javascript code is easier to read, easier to find and easier to write. And as you can see in the following screenshot, it’s powerful too! Wondering where to start? The Gamefroot sidebar has a new beginner Javascript section where we have published a number of examples. Your challenge is to go through those examples, test them, extend on them, and as always it is to make cool games and tech. One of the first tutorials we want to write is how to write your Platformer Game 101 controls using Javascript. And then over time the rest of that tutorial, and then as resources permit, the same for our Top-Down 101 tutorial. In the meantime, we hope you enjoy our work, happy game making, and don’t forget to tell us what you think in the comments. Posted on July 21, 2022 July 26, 2022 Web3 toolkit for games Gamefroot has launched the first iteration of it’s Web3 toolkit for games. This first release makes it easy for developers to add crypto wallet integration, display NFTs, the ability to read and write from a cloud database and add multiplayer (yes multiplayer) functionality to their games. Thanks to the power of the Moralis Web3 SDK and OpenSea APIs, Gamefroot users can now start to create Web3 games. Version 1.0 beta features: – MetaMask / Crypto Wallet integration – Ability to display players digital NFT collection in game – Ability to create NFT membership areas – projects that are only accessible to people that hold certain digital collections (NFTs) – Reading & Writing data to cloud database Roadmap (very high level): – Ability to transfer NFTs – Ability to mint NFTs – Cronos integration Try it out For those interested in testing new Web3 features hit up the following links and let us know what you think in the comments and in our Discord . 1. Open Gamefroot 2. Work through Web3 tutorial (beta) Posted on February 1, 2022 February 10, 2022 Gamefroot Subscriptions We at Gamefroot are about empowering todays kids to become tomorrows creative coders, game developers. and design thinkers. We believe that those who learn to code and create digital content from a young age are better prepared for the future of work and careers in the games industry. We want to thank you for coming on this journey with us, and allowing us to support you. After over a decade of being almost totally free, Gamefroot has added a new subscription model. We love seeing people learn about coding and game design. This shift allows us to continue our mission and to keep improving the Gamefroot experience, and to make game creation more accessible and fun for years to come. Continue reading Gamefroot Subscriptions” Posted on January 31, 2022 January 31, 2022 Gamefroot 2022 4.0 Roadmap Happy New Year Gamefroot users. We’re keeping real busy at this end and will have lots to share with you over the coming weeks as we start to navigate 2022. To get the 2022 ball rolling here’s a quick look at what to expect over the next couple of months: A new art pack made to support Aotearoa teachers and students make games based on local stories and contexts, tailored to fit in with the New Zealand Histories curriculum. That said, the pack works for making all kinds of games, and we can’t wait to see what you do with it! A new shape tool. You asked for it so you’re getting it. Starting with rectangles, very shortly you’ll be able to drop programmable shapes into your level for your prototyping pleasures. We’re already enjoying this behind the scenes and have made a mini-game where a rectangular playable character made out of a rectangle has to avoid deadly objects that fall from the sky – also rectangles. How fun is that! Javascript editor. In the not too distant future people will think of Gamefroot as where Visual programming and Javascript collide. The work we’re putting into place will allow power users to manually write their own Javascript. This will be of great benefit to game developers that are confident with Javascript or who want to learn Javascript. It will also be of benefit for teachers that are looking for ways to engage their students. As an example we will provide a learning pathway where students start making their game with code blocks but will be using a combination of real javascript towards the end. New and improved groups / classrooms functionality. Users that have ly/nz-history-comp Posted on June 14, 2021 June 14, 2021 Interactive Fiction Games in Gamefroot Creating Interactive Fiction Games in Gamefroot We recently updated our user interface to make creating Interactive Fiction games in Gamefroot even easier. We’ve done this by adding visual wires” that you can use to connect passages of text together. Here are three example games that we have made in partnership with our friend and fellow game designer Edwin Narrative Designer Extraordinaire McRae. Continue reading Interactive Fiction Games in Gamefroot” Posted on May 11, 2021 June 14, 2021 Gamefroot 4.5 release – Wires! We’re excited to announce Gamefroot 4.5 – Wires! We’ve made lots of improvements and squashed bugs to make Gamefroot better for you. This release also includes one major feature that we’re calling Wires. Wires allow you to visually represent coordinates and connect game objects on the screen that have until now only been accessible to you via code. Here are two couple of examples of how we’re adding wires to make your Gamefroot experience ever better! Interactive Fiction In this pick-a-path style example, Gamefroot uses wires to visually link text. This allows writers and game developers alike to focus on the writing and structure of their game instead of coding. Moving Platforms – coming soon In this example we’ve introduced a visual indicator for moving platforms and other scripts that use coordinates in the game world. A snazzy and complementary visual interface will make adding new platforms to your game easier than ever. We hope you enjoy this update as much as we enjoyed making it. Later this week (early next) we will be releasing a small but very important update that will greatly improve the speed at which games are download on certain school networks. Posted on March 23, 2021 June 14, 2021 Gamefroot 4.3 update Close on the heels of last week’s very large and significant 4.2 update, we have launched Gamefroot 4.3. A smaller release to address a Google Login issue that some users were reporting. Continue reading Gamefroot 4.3 update” Posted on March 20, 2021 May 10, 2021 Using Sound and Music in Gamefroot Using sound effects and music in Gamefroot has never been easier. We’ve put together the following tutorial based on the popular open source game Friday Night Funkin’ to help you get started with sound in Gamefroot. Continue reading Using Sound and Music in Gamefroot” Posted on March 16, 2021 May 10, 2021 Artist spotlight #1 Gamefroot is pleased to introduce Kings Vs. Pigs from our friends at Pixel Frog . Kings Vs. Pigs It’s time to settle the age old question… Who would win? One king or swarms of pigs, all with detailed animations allowing them to hide in boxes, throw bombs and more! Battle King to Pig King, build awesome environments with beautiful tile brushes and decals! Make a fun and challenging level using the Kings Vs. Pigs pack. Continue reading Artist spotlight #1” Posts navigation Page 1 Page 2 … Page 14 Next page For Educators – Resources – Teacher Training – Student Workshops – Curriculum & Resources Login / Register Login to comment on Gamefroot Home Open Gamefroot Editor ↪ Proudly powered...

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